We’ve compiled a list of the best five star skill move players in FIFA 19. This is a key stat for centre backs, strikers and defensive midfielders. Balance attribute is the ability to maintain balance after a physical challenge. Comes under defensive attributes but also applies in an attacking sense. A higher vision stat gives a player a much larger radius of what he’s aware of.
It is the GK’s ability to position himself correctly when saving shots. A player with a high penalty stat has a much better chance of hitting the target and finding the corners of the goal.
This attribute measures the accuracy of shots from inside the penalty area. A high stat allows a player to execute well-timed and accurate tackles that dispossess the opponent and result in winning the ball. Strength is about the quality or state of being physically strong.
This is probably not 100% correct but it can help you judge what stat you need to train in cm if you want to increase your player. best five star skill move players in FIFA 19. As above, this increases the likelihood of winning the ball back, via a well timed sliding tackle. Like attacking positioning, this ensures a goalkeeper is in the right place at the right time. In other words, it determines a player’s accuracy and speed of passing over a short distance.
A goalkeeper with high reflexes is more likely to pull off double saves. One of the most important attributes for all outfield players, especially midfielders and attackers. When doing that, the OVR changes an amount.
A poor dribbler tends to show far too much of the ball to his opponent and provide many chances to tackle him. Also contributes to tracking runs. Defenders with a low marking stat will often lose their man and be caught out of possession. Sprint speed measures how fast the player runs while at top speed. Obviously this is how strong a player is. While a high jumping attribute is desirable, it must be complemented with high strength, aggression and heading accuracy.
Curve is used to measures the player’s ability to curve the ball when passing and shooting. Important for all players, especially goalkeepers.
Important for any players that are likely to dribble with the ball – everyone but full backs, centre backs or defensive midfielders. Goalkeeper have their own attributes and face stats. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed} The higher the value, the more likely the player will win a physical challenge. May I recommend using th x-axis to position and then coloring in each corresponding stat for the said position, But just for the overview, I'd have given each position an own column for a better overview that you can see in one column, what exactly upgrades him in which way, ._3U-J6NPoBHbyibarrb7T3F{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase;display:block;padding:0 16px;width:100%;margin-top:10px}.FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Definitely the more important attribute, high sprint speed and low acceleration is a better combination than low sprint speed and high acceleration.
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