Simple, yet this mod fixes one of the most annoying things about playing with AI allies. All rights reserved. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Interactive corporate website. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. The Great War. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. They do work but the mod may have changed the name of the tech. These days it receives rare updates as most work now goes into R56. The key for the name is the same as the folder's name, while the description is the name with _desc appended. Valve Corporation. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. Enhanced Non-Historical Outcomes Last time we checked, this mod is compatible with Husky 1.9.1. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. In order to select a technology folder, it should appear in the top selection. Notably, this also applies to the modifiers of the technology. Press J to jump to the feed. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. This mod is compatible with Version 1.9.2 Husky & all DLC. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. This item has been removed from the community because it violates Steam Community & Content Guidelines. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. It also has thousands of new events, new units, new mechanics including DECON and MAD. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. New comments cannot be posted and votes cannot be cast. In order to mark a technology as a doctrine, it must have doctrine = yes. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. You can purchase equipment from the private sector, a new economic system. Notably, this also applies to the effects of the technology. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. 114. r/hoi4modding. This includes resources, sub-units, offensive and defensive, or sub-unit categories. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. He/Him. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Additionally, it's possible to make the cost be modified by other technologies pathing to it. If you're looking for equipment codes, check out our equipment names list. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. This mod is compatible with Version 1.10 Collie & all DLC. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. ae 1000 infantry_equipment_3 This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Information, Frequently Asked The mod is still in relatively early days, and theres only dedicated content up to 1885. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! Additionally, incredibly important are the gridboxes representing technology tree branches. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. It is also possible to apply this effect only on a certain terrain. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. The table below excludes armor designed by the No Step Back DLC tank designer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This is a complete list of all add_equipment commands for HOI4. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Check if the mods youve selected are compatible with the other mods youve downloaded. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This is my old technology mod, and the original core of Road to 56. Well youre in luck! The tabs in the top of the tree allowing changing between technology folders. By default, there can be no more than 3 sub-technologies defined within an item[4]. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. In order to assign an experience type to a technology, xp_research_type = army is used. Fully compatible up to the current version and all DLC. Interactive corporate website, Technology branches a series of technologies connected with the. Otherwise, the technology branch will never appear in-game. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. You have to go down the civil war route, yes. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. Create an account to follow your favorite communities and start taking part in conversations. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. @polk0929 - most likely by using the add modified equipment method (detailed above). This mod features between 10-20 years worth of content for all the major powers, including some minors. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. For example in the base game we have infantry_equipment_1, etc. They'll make the civil war survivable. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. You need to sign in or create an account to do that. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Its also not recommended you use this mod while playing minor nations. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. how can I get flame tank through console command? We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. This item will only be visible in searches to you, your friends, and admins. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. It gets unlocked by researching technologies and is produced by production lines. Or do. There are two primary arguments that modify the cost to a technology. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. A lot of AI modifiers that apply to every single technology can be changed within defines. Cities are now expanded into several provinces ramping up the siege drama of urban warfare.
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